
Magic the Gathering
Innistrad: Midnight Hunt (MID) · #211 · mythic
Arlinn, the Pack's Hope Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Related items

______
Unknown Event
$0.51

17-Year Cicadas
Unknown Event
$74.88

+2 Mace
Adventures in the Forgotten Realms
$0.21

"2 Seconds After Opening the Tuna Can"
Secrets of Strixhaven
$0.00

Aang
Avatar: The Last Airbender Jumpstart Front Cards
$0.00

Aang and Katara // Aang and Katara
Avatar: the Last Airbender Eternal Art Series
$0.00

Aang, at the Crossroads // Aang, at the Crossroads
Avatar: the Last Airbender Art Series
$0.00